“I liked Myst and other games of that era but what I really liked were games that never existed,” he said. “It’s like there’s some really fucking awesome game like Myst that nobody ever made because it was filled with all of these illogical puzzles and stuff, right?” I didn’t follow.
Jonathan Blow tries hard to put the life back into videogames that mainstream titles forfeit with large development teams and forgo for profit– but this is simply what it means to be an indie developer. Putting aside that I think Blow succeeds, what differentiates him is his acerbic attitude and lack of clarity. I like that.
[quote via Kotaku]