Proteus is wonderful. So wonderful it needs more space, variability, events, structures, animals, plants, time, music, feedback, etc.
Antichamber was more fun to play as a demo a couple of years ago. It went from purely logic puzzles to mostly cumbersome block puzzles, though the start still maintains the heavy use of proverbs+insight. Certainly a clever game, but its nonlinearity and lack of a decent navigation system cause unnecessary meandering and jerky progression. Visuals are just good enough.
Taylor Clark profiles Jonathon Blow and the state of videogames only a little hyperbolically. The Witness is apparently about existential awareness of ourselves and the world around us— using Blow’s mind and reality as the medium.
Beyond the joy itself, beyond the endlessly stimulating growth through collaboration, the real reason I compose music is the hope of connecting with someone.
Unfortunately, Mass Effect 3 is not too great. The major draw of the series, its Universe, has slowly been shriveling game after game, becoming more simplistic, tedious, and rigid over time. Even so, there are some awesome moments in the trilogy finale ranging from the badass to the hilarious, but overall the Universe has taken a backseat to greed and deadlines. The actual third person shooter gameplay that binds this cinematic experience together is as repetitive as ever. The ending is an incongruous, incomplete mess. On the plus side, the memes are thriving.