Fez is currently the only reason to own an Xbox 360. Comes out April 13th!
Unfortunately, Mass Effect 3 is not too great. The major draw of the series, its Universe, has slowly been shriveling game after game, becoming more simplistic, tedious, and rigid over time. Even so, there are some awesome moments in the trilogy finale ranging from the badass to the hilarious, but overall the Universe has taken a backseat to greed and deadlines. The actual third person shooter gameplay that binds this cinematic experience together is as repetitive as ever. The ending is an incongruous, incomplete mess. On the plus side, the memes are thriving.
Dear Esther is a short game in which the player walks around an island and experiences a story. As far the prior description goes, the island is beautiful, the atmosphere is thick with emotive music and sound effects, and the level design is polished to the degree of ocean glass. The narrative is unimpressive.
I took a bunch of screenshots, several of which are contained after the break.
I like the eerie genre of art, sort of a combination of fantasy and horror. To be eerie is to be lonely, involve exploration and varying amounts of adventure, be somewhere on the scary continuum between slightly and moderately, have a strong focus on environmental interaction, be quiet, atmospheric, imaginative, stylized, empty, unusual, sombre, and meditative. Eerie is about curiosity and discovery.
What are some examples that come to mind?