Some videos of varying topics. In part because I’ve randomly come across good videos lately, partly because of finding vimeo staff picks (really cool stuff on there). Updated when you least expect it:
- Gabe Newell: Reflections of a Video Game Maker
- Folding Space-Time – Vi Hart
- The Break Room Interviews: Jonathan Blow – Really like Mr Blow and what he does, but man is he prolix.
- The Reward
- “He Was a Sweet Man”
- Adam and Dog
- The Vein/Magma
- The History of Typography
- Crater Face
- Requiem for Romance
- Cicada Princess
- UFFIE – Difficult
- Sparkles and Wine
- Ice Crystal Timelapse
- Slow Life
- A rather lovely thing
- Cosmic Flower
Taylor Clark profiles Jonathon Blow and the state of videogames only a little hyperbolically. The Witness is apparently about existential awareness of ourselves and the world around us— using Blow’s mind and reality as the medium.
Beyond the joy itself, beyond the endlessly stimulating growth through collaboration, the real reason I compose music is the hope of connecting with someone.
Don’t forget to ask questions.
It feels like not so long ago Twilight Princess was released, and now, 5 years later, Skyward Sword will be available on November 20th. Today, for the first time in a couple of years, I drove to Gamestop to buy a Wii MotionPlus (the last one in stock, heads up) in preparation. The game itself is very sadly practically ruined by lack of 1080p support, but the music and artwork are beautiful, the motion controlled gameplay is undoubtedly the best of its kind, and the mood created is suitably epic, touching, windy, and free.
Playing for 9 more hours, I’m not going to continue any longer. The first hour was apparently the most, and only, enjoyable part of the game– it goes entirely downhill after you venture to the Surface, so downhill that it isn’t even worth playing. I don’t feel bothered to list all of the gameplay (unresponsive controls, overresponsive enemies), design (everything is a dungeon, surprisingly easy to get lost), graphic style (ugly and washed out), and narrative (almost nonexistent, hardly any interaction with hardly any characters) shortcomings, but the result is that the game is not at all fun or interesting to play. A crushing disappointment.
Tevis Thompson has written an essay on Saving Zelda.