Child of Light is an upcoming game, soundtrack
Telescopic Text - Looking for a browser/browser addon to this effect some day
Article on record-setting caving
Vemeer as artificer
Parallax view - imagine being able to take and then view 3D images like this by tilting your phone around. A commenter from hackernews points out that instead of guessing the parallax and faking the extra data required when converting flat images to 3D, this additional information can come from the slightly varied perspectives generated by your hand shaking as you take the photo.
Half-Life speed run
How do CAT scans work? - The slices are different than you’d think
Foldscope (1) (2) – Very cool
April 27th tornado path
I really enjoyed playing Gone Home. There are a multitude of subtle cues and silent mechanics which together create a wonderful marriage of game and story. One complaint is that the house is ugly.
After you play it, there is a lot of great stuff to read written about the game.
Some videos of varying topics. In part because I’ve randomly come across good videos lately, partly because of finding vimeo staff picks (really cool stuff on there). Updated when you least expect it:
Taylor Clark profiles Jonathon Blow and the state of videogames only a little hyperbolically. The Witness is apparently about existential awareness of ourselves and the world around us— using Blow’s mind and reality as the medium.
Michael Abrash on working at Valve. Also, Handbook for New Employees.
Disasterpeace composed the soundtrack to Fez (a calm and intriguing puzzler).
Austin Wintory composed the soundtrack to Journey (the best “evocative” game I have played). Here he writes on why he is an artist:
Beyond the joy itself, beyond the endlessly stimulating growth through collaboration, the real reason I compose music is the hope of connecting with someone.
Don’t forget to ask questions.
Fez is currently the only reason to own an Xbox 360. Comes out April 13th!