TF2 Mannconomy Update

, on September 30, 2010

Team Fortress has jumped the shark, or at least solidified its¬†foray¬†into a new genre, with a store from which you can buy in-game items for real money, and the stuff isn’t even cheap ($50 for a bundle of all the just released polycount items, $10 average for hats, varied pricing on weapons and misc items). The good news is that the contributors get a percentage of their item sales (what about the map creators?). In addition, the game has added more RPG elements such as set bonuses, trading, and color coded item names that correspond to their rarity. I would be surprised if Valve don’t implement a leveling and credit system in the future. Of course, you can still get all these items the old fashioned way: craft it or play for hours and hope for the item to randomly drop. At least the game is fun!


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