Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience

, , , on March 9, 2011


Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience (PDF link, from the Valve publications site)
Basically using emotional states as game input and a small look at the implications (multiplayer sounds cool, l4d sounds additionally heart-attack-inducing).
The blank slides I’m assuming contained video footage of Episode Three undergoing playtesting.


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